Is there anything I need to do differently when modelling for the Arnold Renderer? Or perhaps a setting in the Render Options that I am not aware of?Īpologies if this has been asked before, I couldn't find anything relating to the exact problem I am experiencing. ![]() Here is an example where I have disabled the visibility of the window plane - the background outside is clearly there - however for some reason I cannot see it through the glass. They are letting light pass through, however I can't see the SkyShader outside. ![]() You can also see that I am having the exact same issue with the windows on the left hand side. It only reflects the backside of the room. I have set up a red box as a test object to more clearly see the transparency issue. The material in the Hypershade is looking correct. My initial reaction was that perhaps I am using too much reflection, however turning it down does not solve anything. ![]() I am quite confident that my material is set up correctly, I have also unchecked the Opaque option for the mesh I want to see through. Absolutely loving it so far, however I seem to be having a problem creating glass with correct transparency. Just switched over to Maya 2017 and started playing around with the Arnold Renderer.
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